Masz jakiegoś moda na europejskie znaki drogowe? :O
Nie, to są domyślne znaki, gdy przy tworzeniu miasta wybierze się styl europejski.Doodoxing - 2024-09-09, 13:06 Ciekawe jak bardzo urozmaicone są te znaki. xDkenex - 2024-09-09, 13:28 Chyba są znaki pionowe związane z ograniczeniami prędkości, skrzyżowaniami i parkingami, ale może o czymś jeszcze nie pomyślałem.kenex - 2024-09-18, 13:31 Wygląda na to, że na kluczowe funkcje jeszcze sobie poczekamy: https://store.steampowered.com/news/app/949230/view/7373044403862069994
Asset editor: nie wiadomo, kiedy będzie
Darmowe DLC z assetami: przesunięte na czwarty kwartał 2024
Wersja konsolowa: nie wiadomo, kiedy będzie
Takie rzeczy jak rowery to nawet wzmianki nie ma. xDDoodoxing - 2024-09-26, 13:28 Mam nadzieję, że dożyjesz do czasów dodania edytora assetów. D:
Ale kinda feels familiar. Stardew Valley 1.6 też nie wiadomo kiedy wyjdzie na telefony i na konsole, o ile w ogóle wyjdzie. xDkenex - 2025-01-15, 17:11 Mamy styczeń 2025 i nadal ziobro rowerów oraz edytora assetów. kenex - 2025-02-25, 22:50 Rowerów i edytora assetów oczywiście nadal nie ma.
Za to znalazłem spoko komentarz, z którym się zgadzam.
0pyrophosphate0 napisał/a:
A lot of people get bogged down in specifics, with this or that broken mechanic or missing feature, but I'm a lot more concerned about the bigger picture with this game, how it seems like they had no core vision for what the game was supposed to be. But there's one particular thing I thought about today... it's like they learned absolutely nothing from CS1.
CS1 introduced one real, substantial mechanic that, as far as I'm concerned, should be a mainstay in the genre going forward, namely the ability to draw out an arbitrary district, fill that district with the relevant buildings and objects, and have that district be treated as essentially one building. You can draw out whatever shape of park that you want, or university, or airport, and the game will actually use them as a park, university, airport, etc.
Why is this basic mechanic not represented in CS2 at all? We already have park benches, fountains, lamp posts, and all of that as props, and we already have the ability to lay out very specific shapes of districts, why is this not the foundation of how parks work? How did they come up with the concept for Park Life and not think "this is the only way that parks should work from now on"? How was this not immediately added to the requirements for the sequel?
Some people might not want to create their own park all the time? Great, make some premade park designs that are (behind the scenes) ploppable park districts that we can then customize or expand if we want to. Do the same for airports and universities, and hell, throw in hospitals, fire stations, schools, etc. I'm not saying they need to include all the parts for zoos and theme parks and shit, I'm saying the basic mechanic should be present, at the very least, if not more tightly woven into how the game works and expanded in functionality.
Things like this are why I feel like they just tried to make CS1 again instead of building any kind of real platform for the future.
ŹródłoDoodoxing - 2025-02-26, 15:10 Ta historia z rowerami i z edytorem assetów przypomina mi z deka historię ze słynną aktualizacją endu w Minecrafcie. :P